After the successes of Doom 2016 and Doom Eternal, id Software embarks on a bold new path with Doom: The Dark Ages. This release departs from previous formulas, setting the stage in a sci-fi medieval world and introducing a Soulslike block and parry system that transforms traditional shooting gameplay.
In an unexpected twist, Doom: The Dark Ages broadens the combat landscape to include:
- Shield Smash & Parries: Engage your shield and launch attacks with precision.
- Melee Options: Acquire ammunition through demon kills.
- Unique Tools: Wield a throwable razor shield and battle with a giant mech.
These abilities ensure that every fight demands strategy, not just firepower.
The game begins with three levels dedicated to familiarizing players with its intricate combat system, followed by an onslaught of 19 levels that test these skills through relentless arena battles.
The duality of its futuristic medieval theme is apparent, with battles ranging from cobbled villages to advanced facilities. However, the storyline's excessive exposition can detract from the immersive experience.
The game thrives on variety, introducing features like riding dragons or tackling challenges in a giant mech. However, these can sometimes feel like diversions from the core gameplay experience.
The new idTech 8 engine amazes with vast landscapes and destructible environments, highlighting the game's epic scale. Despite this, some moments, such as fighting titans in a mech, may dilute the excitement of the experience.
Doom: The Dark Ages redefines the first-person shooter genre with its innovative design and combat intricacies, even if some moments stray from the essential thrills. It delivers a novel approach, and its main draw remains the breadth of combat options available.
Doom: The Dark Ages successfully revitalizes the FPS genre, integrating complex mechanics that challenge the conventions of traditional shooters while offering an engaging, albeit occasionally divergent, experience.